Our Verdict
Frostpunk 2 makes intelligent reconsiderations of, and expansions on, the primary recreation’s design, providing a greater rounded, even harsher follow-up to the unique’s idea.
Technique video games are about making selections. A few of these selections are sophisticated – when to go to struggle or what sort of civilizational objectives to embrace – and a few are less complicated, like selecting which sort of army unit to coach or particular constructing to assemble. Frostpunk 2, a recreation about surviving an apocalyptic everlasting winter, is intelligent in that it provides each one in every of most of these selections, exhausting or simple, emotional weight and dramatic stakes.
11 Bit Studios, creator of Frostpunk 2, has executed the identical in earlier work, together with the unique survival strategy game and 2014’s This Struggle of Mine. In each video games, the same old decision-making course of that goes into allocating sources or constructing constructions is coupled with narrative context, both individuals making an attempt to endure day-to-day life in an lively struggle zone or, in Frostpunk’s case, residing by way of the sudden onset of a unending winter.
Frostpunk 2, like the unique recreation, facilities on a model of the previous the place a extreme world cooling occasion has occurred, overlaying a lot of the world in snow and killing many of the planet’s inhabitants. It takes place in a fictional early twentieth century versus the unique’s Eighties, the place the ice-bound metropolis of New London has misplaced its management and should now depend on the participant – referred to as the Steward – to information the group and assist it survive, and even prosper.
The primary Frostpunk excelled in coupling sound technique fundamentals with a compelling premise and robust narrative framework. There’s all the time the priority {that a} recreation’s sequel, particularly within the technique style, will overcomplicate what labored earlier than as a concession to the necessity for a follow-up to supply extra.
Frostpunk 2 avoids this challenge by balancing its additions with a streamlining of returning methods. It’s nonetheless a recreation about making an attempt to maintain a inhabitants heat, fed, and sheltered whereas shifting towards the development of a brand new civilization, borne from the frozen remnants of the vanished previous. The sequel maintains the necessity to maintain a large warmth generator stocked with coal, oil, or steam energy and a timeline that heralds common fluctuations in temperature and the arrival of paralyzing storms.
Now, although, development has been made less complicated, damaged down right into a number of buildable districts – housing, meals, gasoline, logistics, and so forth – that may be expanded to accommodate related constructions, changing the positioning of particular person properties, warehouses, or factories with extra generalized selections.
Probably the most putting of the sport’s additions is a council that meets in a form of ad-hoc parliament, particular person delegates belonging to party-like factions with distinct views on how New London needs to be additional developed by the Steward. A brand new legislation should be proposed and favorably voted on by a majority of delegates earlier than it’s enacted. Every faction involves council with their very own ideological framework, influencing how they really feel about, for instance, charging residents for every day requirements or giving roughly management over workplaces to their managers.
The results of the council and faction methods is a brand new supply of pressure that goes past the immediacy of bodily survival. There are icons exhibiting how properly town is provided with meals, housing, uncooked supplies, and luxurious items on the highest of the display, however mirrored beneath them are photos of every faction, their anger or happiness, forcing the participant to contemplate selections past their very own private imaginative and prescient of town’s progress.
Loading right into a saved recreation greets the participant with a refrain of the inhabitants calling out ’Steward,’ each viewpoint clamoring to be heard. Failing to disregard their desires and desires results in dire conditions. Anger one faction too typically by, say, ignoring their requests for coverage change or negotiating with their delegates to introduce payments, however by no means placing these payments to a vote, they usually may make their frustration clear by way of strikes – within the worst case, they could spark violent revolts that harm areas of town and result in deaths.
The factions’ unhappiness – and sure authorities insurance policies or repeatedly damaged political guarantees – additionally trigger town to lose belief within the Steward, which, when bottomed out, leads to the sport ending with the participant ousted from energy.
It’s troublesome to satisfy the wishes of those numerous factions whereas additionally making an attempt to carry onto the participant’s hopes for town’s progress. Frostpunk 2’s thesis appears to be that survival, for all however essentially the most knowledgeable or savvy of leaders, entails a slide towards disappointing or morally revolting consensus – a compromise the place no one leaves all that blissful and society naturally drifts towards a model of itself dreamed of by solely essentially the most proficient at manipulating democracy. The sport is aware of that good intentions typically lead to poor outcomes.
If the primary Frostpunk typically appeared over keen to indicate off how depressing a survival scenario might turn out to be, the sequel applies the identical cynicism extra broadly to politics. The sport can’t assist however stick the knife in, even when the participant’s managed some sort of victory. Following the top of a marketing campaign and a rundown of the the alternatives you’ve made to handle the factions, it rhetorically asks whether or not the you really sought to perform any of these items or in the event you’ve merely created a compromised scenario. Is that this what you really needed, or do you simply inform your self that, to try to really feel higher?
This dour tone continues within the nearly sarcastically named ‘Utopia’ sandbox mode. In it, gamers are given a greater method to experiment with Frostpunk 2’s methods than its marketing campaign. There are extra factions, totally different objectives (akin to establishing a trio of colonies, stockpiling sources, or reaching a excessive inhabitants) to pursue, and quite a lot of maps, every with their very own geographic quirks. Right here, and within the marketing campaign, each the thematic distress and the final design of the sport are acquainted – and that familiarity dampens the thrill of an idea as novel as the primary Frostpunk’s.
Audiences will know what to anticipate from its grim world of dirty-faced youngsters toiling in factories, lots of freezing to dying with each whiteout, and morally questionable insurance policies. That the sequel is a extra assured and absolutely envisioned tackle what got here earlier than is unquestionable. However Frostpunk 2 continues to be, in the end, a greater model of what got here earlier than and never one thing actually novel.
Simply the identical, it’s a recreation that stands out within the technique style for the narrative consideration that provides each one in every of its selections a lot texture. Although it isn’t a drastic departure from its predecessor, what Frostpunk 2 does accomplish, taken by itself deserves, is appreciable sufficient to make it worthwhile.