First reported by Bleeping Computer, Microsoft is now stopping Home windows 11’s 24H2 replace from being despatched out to machines which have a collection of latest Ubisoft video games put in on them. Quite a few customers have reported persistent, unworkable crashing, generally on startup, when attempting to play the affected video games.
“After putting in Home windows 11, model 24H2, you may encounter points with some Ubisoft video games. These video games may develop into unresponsive whereas beginning, loading or throughout energetic gameplay,” Microsoft wrote in a help article about 24H2’s known issues. “To safeguard your Home windows replace expertise, we have now utilized a compatibility maintain on units with these video games put in. These units won’t be supplied to put in Home windows 11, model 24H2 by way of the Home windows Replace launch channel.” If you happen to’ve already had 24H2 put in and do not wish to anticipate a repair to play these video games, your greatest wager might be rolling again to model 23H2 in the interim.
24H2 started a phased rollout at the start of October, and Bleeping Pc discovered quite a few posts on Reddit and the Microsoft solutions boards reporting points with the video games for the reason that rollout. Extra irritating are the experiences courting again to the preview model of 24H2 for Home windows Insiders. Rachidramone on the Home windows Insiders subreddit described the difficulty precisely because it seems now and with Ubisoft video games all the way in which again in July. The affected video games acknowledged by Microsoft are:
- Murderer’s Creed Valhalla
- Murderer’s Creed Origins
- Murderer’s Creed Odyssey
- Star Wars Outlaws
- Avatar: Frontiers of Pandora
It does appear that just a few different Ubisoft video games have been affected as nicely, with Far Cry and Want for Pace: Unbound cited by rachidramone again in July. Ubisoft has pushed out a hotfix that ought to permit Outlaws to run on 24H2, however we’re nonetheless ready on a extra everlasting repair for all affected video games from both Microsoft or Ubisoft.
The mixture of the difficulty’s seeming publisher-specific nature, in addition to the choice to preemptively block it on techniques with the video games put in, could be very shocking to me—I do not recall seeing something fairly like this earlier than. I am extraordinarily interested by what exactly brought on the difficulty, and whether or not the fault lies with Microsoft, Ubisoft, or each.