Nintendo Statistics 2024 By Revenue, Net Sales And Product

WHAT WE HAVE ON THIS PAGE

Introduction

Nintendo Statistics: Nintendo Co., Ltd. is a Japanese multinational shopper electronics and online game firm headquartered in Kyoto, Japan. Based on September 23, 1889, by Fusajiro Yamauchi, Nintendo initially produced handmade taking part in playing cards. Over the many years, it advanced into probably the most influential corporations within the gaming trade. This text will information you successfully because it contains many alternative present tendencies and analyses of Nintendo from a number of insights.

Editor’s Alternative

  •  Nintendo’s world income for the primary quarter of 2024 was roughly $4.5 billion, displaying a 7% improve in comparison with the identical interval in 2023.
  • The North American area accounted for the best income, leading to USD 1.8 billion, holding a share of 39.6% of the entire income.
  • For the complete 12 months ended March 31, 2024, Nintendo reported a 4.4% improve in internet gross sales, reaching ¥1.7 trillion (USD 11 billion).
  • Moreover, gross revenue rose by round 7.8%, totaling ¥954.3 billion (USD 6.2 billion).
  • Throughout the identical interval, working revenue and unusual revenue had been USD 3.4 billion (+4.9%) and USD 4.4 billion (+12.2 %), respectively.
  • Then again, in Q1 2024, Nintendo Swap Models bought 4.76 million, a 4% improve from Q1 2023.
  • The subscription service noticed a 12% improve in memberships, reaching 40 million subscribers. Income from on-line providers was $300 million for Q1 2024.
  • Nintendo’s best-selling residence console in February 2024 was the Nintendo Swap, which shipped over 137 million models.
  • As of 2023, Nintendo employed a complete of 7,317 folks worldwide.

Details About Nintendo

  • Based in 1889, Nintendo began as a taking part in card firm in Kyoto, Japan.
  • Nintendo Swap has bought over 110 million models worldwide since its launch in 2017.
  • The Nintendo Swap was the best-selling console for 36 consecutive months within the U.S. as of Q1 2024.
  • “Mario Kart 8 Deluxe” is the best-selling sport on the Nintendo Swap, with over 48 million copies bought.
  • “Animal Crossing: New Horizons” bought over 40 million copies globally.
  • Digital gross sales accounted for 40% of Nintendo’s complete income in Q1 2024.
  • Nintendo launched the primary handheld gaming console, the Recreation Boy, in 1989, which bought over 118 million models worldwide.
  • The Nintendo Swap hybrid console revolutionized gaming by combining residence and transportable gaming, resulting in over 110 million models bought.
  • The Tremendous Mario franchise has bought over 758 million models worldwide.
  • Nintendo partly owns the Pokémon franchise, which has bought over 440 million copies globally, making it one of many best-selling online game franchises of all time.
  • In Q1 2024, Nintendo Swap bought 4.2 million models, main the console market in gross sales.
  • Nintendo’s cell video games have been downloaded over 650 million occasions.
  • On the similar length, the Nintendo Swap On-line service has over 40 million subscribers.
  • Digital gross sales noticed a 25% year-over-year progress, contributing considerably to total income.
  • Nintendo invests closely in R&D, spending roughly USD 1.2 billion yearly to innovate and enhance gaming experiences.

Nintendo’s Internet Gross sales Statistics

  • Nintendo Statista reported that in Q1 2024, Nintendo’s internet gross sales totaled roughly ¥307.5 billion ($2.3 billion), a 4.7% lower from the identical interval final 12 months.

annual-net-sales-generated-by-nintendo-worldwide-from-2008-to-2023.

(Reference: statista.com)

  • Furthermore, Nintendo’s internet gross sales had been round USD 12,042 million in 2023, up from USD 14,011 million in 2022.

Moreover, the above graph elaborates on the general internet gross sales from 2008 to 2021 are:

Yr

Internet Gross sales (in hundreds of thousands of U.S. {dollars})
2021

15,900

2020

12,115
2019

10,914

2018

9,959
2017

4,366

2016

4,464
2015

4,581

2014

5,550
2013

6,759.82

2012

7,898.2
2011

12,221.03

2010

15,423.29
2009

18,761.45

2008

16,724.23

By Internet Earnings

annual-net-income-generated-by-nintendo-from-2008-to-2023

(Reference: statista.com)

  • In fiscal 12 months 2023, Nintendo, the Japanese video gaming firm, generated a internet earnings of USD 3.25 billion, a lower from USD 3.9 billion within the earlier 12 months.

Different internet earnings of the corporate from 2008 to 2021 are said beneath:

Yr

Internet Earnings

(million U.S. {dollars})

2021

4,367

2020

2,395
2019

1,768

2018

1,329
2017

915

2016

146
2015

348

2014

-225
2013

75

2012

-527
2011

935

2010

2,458
2009

2,848

2008

2,573

By Regional Income

  • Nintendo Statistics additionally represents that within the first quarter of 2024, the North American area accounted for about 207 billion yen (USD 1.46 billion).
  • Sturdy gross sales of “The Legend of Zelda: Tears of the Kingdom” and continued recognition of the Nintendo Swap console.

Different regional analyses in Q1 2024 are adopted beneath:

Area

Income Contributing Components
Europe 138 billion yen ($970 million)

Excessive engagement with Nintendo Swap video games and the success of the “Tremendous Mario Bros. Film,” which boosted sport gross sales that includes Mario characters.

Japan

92 billion yen ($650 million) Sturdy home gross sales of latest sport releases and constant efficiency of Nintendo’s core titles.
Different Areas (Asia-Pacific and Latin America) 24.3 billion yen ($170 million)

Development in rising markets and elevated digital gross sales.

(Supply: coinspeaker.com)

(Reference: statista.com)

  • The above graph additional states that within the monetary 12 months 2023, the US of America accounted for USD 4.45 billion.
  • Furthermore, different areas’ income for Nintendo is adopted by Europe (USD 2,969 million), Japan (USD 2,749 million), and the Americas, excluding the U.S. (USD 816 million).
  • Nonetheless, in 2023, different areas collectively made up round USD 1,054 million.

Lifetime Gaming Software program Unit Gross sales of Nintendo Statistics By Platform

fetime-gaming-software-unit-sales-generated-by-nintendo-worldwide-as-of-march-2024-by-platform

(Reference: statista.com)

  • Nintendo Statistics additionally experiences that as of March 2024, Nintendo has bought roughly 1.2 billion or 1,235.82 million software program models for its Nintendo Swap gaming console.
  • Nintendo’s second and third-ranked platforms by way of unit gross sales are the Nintendo DS (948.76 million models) and Wii (921.85 million models), respectively.
  • Moreover, gaming software program different unit gross sales (in hundreds of thousands) by the platform are adopted by Recreation Boy (501.11), NES (500.01), Nintendo 3DS (391.96), SNES (379.06), Recreation Boy Advance (377.42), Nintendo 64 (224.97), Nintendo Recreation Dice (208.58), and WiiU (103.6).

Gaming {Hardware} Unit Gross sales of Nintendo Statistics By Platform

(March 31, 2024)

Platform

Unit Gross sales (million models)
Nintendo Swap

141.32

Nintendo 3DS

75.94
Wii U

13.56

Wii

101.63
Nintendo DS

154.02

Recreation Boy Advance

81.51
Recreation Boy

118.69

Nintendo GameCube

21.74
Nintendo 64

32.93

Tremendous Household Laptop / SNES

49.10
Household Laptop / NES

61.91

(Supply: nintendo.co)

Nintendo Income Statistics By Product Segmentation, Q1 2024

Swap {Hardware}

●     Nintendo shipped 3.43 million Swap models, a 22.9% lower from the earlier 12 months.

●     The Swap OLED mannequin was the best-seller, accounting for 1.5 million models, adopted by the usual Swap, which had 1.3 million models​

Software program Gross sales

●     Nintendo bought 41.41 million software program models, down 8.6% year-on-year.

●     Regardless of this, the demand for Nintendo’s titles remained sturdy, with “Nintendo Swap Sports activities” promoting at 4.84 million models, “Mario Strikers: Battle League” (1.91 million models), “Kirby and the Forgotten Land” (1.88 million models), and “Mario Kart 8 Deluxe” ( 1.48 million models)​

Digital and Cellular Gross sales

●     Digital gross sales reached ¥88 billion (USD 660.7 million), up 16% year-on-year, pushed by downloadable software program and add-on content material.

●     Cellular and IP-related earnings was ¥10.9 billion (USD 81.8 million), down 16.8%​

Total Monetary Highlights

●     The gross revenue for Q1 2024 was ¥184.5 billion (USD 1.4 billion), down 4.3% from the earlier 12 months.

●     Internet revenue attributable to mum or dad firm homeowners was ¥490.6 billion (USD 3.6 billion) for the fiscal 12 months​

Nintendo Swap On-line Model Consciousness, Utilization, Recognition, Loyalty, and Buzz in 2023

Model Consciousness

In the US, roughly 75% of online game subscription customers are conscious of Nintendo Swap On-line.
Subscription Price

Nintendo Statistics additional depicts that round 60% of Nintendo Swap homeowners within the U.S. are subscribed to Nintendo Swap On-line.

Utilization Frequency

Over 50% of subscribers use the service at the very least weekly, primarily for on-line multiplayer gaming and entry to a rising library of basic video games.
Loyalty Renewal Price

70% of subscribers renew their subscriptions yearly, indicating sturdy model loyalty.

Satisfaction Price

Person satisfaction with Nintendo Swap On-line providers is excessive, with a satisfaction fee of round 80%.
Buzz: Social Media Mentions

●     NSO has a median of 15,000 mentions per thirty days on main social media platforms, with peaks throughout main sport releases and updates,

●     The general sentiment round NSO is constructive, with 65% of mentions reflecting a positive view of the service.

(Supply: statista.com)

Variety of Workers of Nintendo

-number-of-employees-of-nintendo-worldwide-from-2010-to-2023

(Reference: statista.com)

  • As of Nintendo Statistics 2023, Nintendo employed a complete of seven,317 folks worldwide, a rise from 6,717 in 2022.
  • Moreover, the entire variety of staff in Nintendo in earlier years is adopted by 2021 (6,574), 2020 (6,200), 2019 (5,944), 2018 (5,501), 2017 (5,166), 2016 (5,064), 2015 (5,120), 2014 (5,213), 2013 (5,080), 2012 (4,928), 2011 (4,712), and 2010 (4,425).

Annual Lively Nintendo Swap Customers Statistics

number-of-users-who-played-nintendo-switch-software-one-or-more-times-during-the-12-month-period-as-of-march-2024

(Reference: statista.com)

  • From April 2023 to March 2024, there have been round 123 million energetic Nintendo Swap customers globally, a rise from 116 million Nintendo accounts that had performed Nintendo Swap video games at the very least as soon as throughout the earlier 12-month interval.

In distinction, from 2017 to 2023, the entire variety of customers who performed Nintendo Swap software program a number of occasions is described beneath:

Date

Variety of customers

(in hundreds of thousands)

10/2017 – 9/2018

23

4/2018 – 3/2019

35
10/2018 – 9/2019

41

4/2019 – 3/2020

56
7/2019 – 6/2020

65

10/2019 – 9/2020

71
4/2020 – 3/2021

87

10/2020 – 9/2021

92
7/2020 – 6/2021

90

4/2021 – 3/2022

104
10/2021 – 9/2022

106

7/2021 – 6/2022

105
4/2022 – 3/2023

116

7/2022 – 6/2023

116

Nintendo Web site Visitors Statistics By Nation

 nintendo.com-Web-Traffic-by-Country.

(Supply: similarweb.com)

  • As talked about in Nintendo Statistics, Japan had 29% of complete visitors on Nintendo.com within the final month of Might 2024, but it surely recorded a rise in complete web site guests by 2.98%.
  • Different international locations recorded the next contributions in complete visitors: the US of America = 25.79% (+15.13%), France = 3.78% (+33.18%), Canada = 3.44 % (+10.74%), and Germany = 2.68% (19.84%).
  • Moreover, different international locations collectively made round 35.32% of visitors on Nintendo.com.

By System

nintendo-com-website-traffic-by-country.

(Reference: semrush.com)

  • Around the globe, 15.24% belong to desktop Nintendo gamers, and 84.76% belong to cell players.
  • 52% of complete Nintendo players belong to the US of America, which is 29.4 million; out of those,15.52% are desktop gamers, and 84.48% are cell gamers.
  • Japan has 26.48 million gamers, leading to 25.69% out of those, 14.33% belonging to desktop video games, and 85.67% taking part in the sport on cell units.
  • Nintendo Statistics additionally present that out of the entire gamers, 6.07% are from Mexico, leading to 6.25 million, with 10.6% entry to the desktop model and 89.4% entry to cell units.
  • In France and Germany, there are round 4.17 million and three.39 million gamers, respectively, leading to 4.05% and three.29%.
  • Out of those, in France, 10.87% of gamers are desktop gamers, and 89.13% are cell gamers, whereas in Germany, round 17.21% of gamers entry Nintendo on desktop, and 82.79% play on cell.

By Demographics

-nintendo-com-website-traffic-demographics.

(Reference: similarweb.com)

  • As of Might 2024, the Nintendo Statistics by demographic state that the best variety of players noticed is between the ages of 25 and 34, leading to 32.91%.
  • Round 32.27% of Nintendo gamers are between 18 and 24 years outdated.
  • Then again, 17.55% and 9.23% belong to the 35 to 44-year-old and 45 to 54-year-old age teams, respectively.
  • 64% of gamers are aged between 55 years to 64 years.
  • And three.4% of Nintendo players are contributing from the age group of 65 years and above in nintendo.com.

By Visitors Sources

nintendo-com-top-traffic-sources

(Reference: similarweb.com)

  • As talked about in Nintendo statistics, the best fee of visitors to nintendo.com is from natural search, which is 48.32%.
  • 82% is direct visitors, whereas 4.61% is from social media.
  • Moreover, different visitors sources in the direction of Nintendo.internet are referrals (4.11%), paid search (0.85%), Mail (2.98%), and Show (0.32%).

By Social Media Referral Price

social-media-traffic-to-nintendo-com

(Reference: similarweb.com)

  • Primarily based on Nintendo Statistics, Twitter has the best social media referral fee on nintendo.com, leading to 47.5% extra referrals than different social networks.
  • YouTube and Reddit contribute by 28.1% and 11.55%, respectively.
  • Visitors despatched by Hatena is 4.09%, and LinkedIn contributes 2.73%.
  • Different social media networks with nominal contribution percentages of nentendo.com collectively make up 6.02%.

Most Watched Nintendo Streamers

  • Within the first quarter of 2024, a number of Nintendo-focused streamers gained vital viewership on platforms like Twitch and YouTube.

Listed below are a few of the most distinguished  high 5 streamers and their statistics:

Title

Hours Watched Description
Mizkif 3.9 million

Notably, there’s partaking content material and common streaming of fashionable Nintendo titles similar to “Tremendous Mario 64” and “The Legend of Zelda” collection​

AuronPlay

3.9 million Entertaining commentary and quite a lot of streams, typically that includes Nintendo video games like “Mario Kart 8 Deluxe”.
Summit1g

6 million

Whereas not solely a Nintendo streamer, Summit1g has devoted vital streaming hours to Nintendo video games, contributing to his excessive viewership​

Pokimane

4.5 million

Well-liked for her interactive streams and number of content material, together with periods with Nintendo titles similar to “Animal Crossing: New Horizons”​

Nickmercs

4.1 million

Identified for his aggressive gameplay and occasional Nintendo sport streams, particularly throughout particular occasions or sport releases​ (

Conclusion

Wanting forward, Nintendo’s technique contains the discharge of superior {hardware} just like the Swap Professional and the continual improvement of partaking video games. These efforts are more likely to maintain and improve its market place.

In conclusion, Nintendo’s legacy of innovation, mixed with its dedication to high quality and distinctive gaming experiences, ensures that it’s going to proceed to be a significant participant within the online game trade. Its potential to adapt to new applied sciences and tendencies whereas sustaining its core values positions Nintendo for continued success sooner or later.

Barry is a lover of the whole lot know-how. Determining how the software program works and creating content material to shed extra mild on the worth it provides customers is his favourite pastime. When not evaluating apps or packages, he is busy making an attempt out new wholesome recipes, doing yoga, meditating, or taking nature walks together with his infant.

Sensi Tech Hub
Logo
Shopping cart