Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications
₱4,309.00
Product Description
Get to grips with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
Key Features
Build exciting augmented reality (AR) applications using ARKit, ARCore, and Vuforia
Explore virtual reality (VR) by developing more than 10 engaging projects
Learn how to integrate AR and VR concepts in a single application
Book Description
Unity is the leading platform used for developing mixed reality experiences because it provides a great pipeline for working with 3D assets.
Using a practical and project-based approach, this Learning Path teaches you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll understand how to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implementing sensor-based AR applications. You’ll delve into various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced using devices such as Oculus and Vive. You’ll also explore various tools for VR application development, such as gaze-based versus hand controller input, world space user interface (UI) canvases, locomotion and teleportation, timeline animation, and multiplayer networking.
You’ll also get to grips with the Unity 3D game engine via the interactive Unity Editor and C# programming.
By the end of this Learning Path, you’ll be fully equipped to develop rich, immersive, and interactive mixed reality experiences using Unity.
This Learning Path includes content from the following Packt books:
Unity Virtual Reality Projects – Second Edition by Jonathan Linowes
Unity 2018 Augmented Reality Projects by Jesse Glover
What you will learn
Create 3D scenes to get the hang of world space and scale
Move around your scenes using locomotion and teleportation
Develop filters or overlays that work with facial recognition software
Interact with virtual objects using eye gaze, hand controllers, and user input events
Design and build a VR storytelling animation with a soundtrack and timelines
Create engaging social VR experiences with Unity networking
Who this book is for
If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. This course teaches you the tools and techniques to develop engaging mixed reality applications.
Table of Contents
Virtually Everything for Everyone
Content, Objects, and Scale
VR Build and Run
Gaze-Based Control
Handy Interactables
World Space UI
Locomotion and Comfort
Playing with Physics and Fire
Animation and VR Storytelling
What AR is and How to Get Set up
GIS Fundamentals – The Power of Mapping
Censored – Various Sensor Data and Plugins
The Sound of Flowery Prose
Picture Puzzle – The AR Experience
Fitness for Fun – Tourism and Random Walking
Snap it! Adding Filters to Pictures
To the HoloLens and Beyond
About the Author
Jesse Glover is a self-taught software developer and indie game developer who has worked with multiple game engines and has written many tutorials on the subject of game development over the past 8 years. He maintains a YouTube channel dedicated to game development made easy and writes for Zenva in his spare time to teach the ins and outs of game development with Unity, CryEngine, and Unreal Engine, just to name a few. Jesse has also written Unity Programming for Human Beings.
Jonathan Linowes is founder of Parkerhill Reality Labs, an immersive media indie studio and developer of the BridgeXR toolkit, Power Solitaire VR game, and upcoming Chess Or Die game. He is a VR/AR evangelist, Unity developer, entrepreneur, and teacher. Jonathan has a BFA degree from Syracuse University, an MS degree from the MIT Media Lab, and held technical leadership positions at Autodesk, among other companies. He has authored a number of books
₱4,309.00